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CoreMini Console |
The CoreMini Console is a tool for loading CoreMini Scripts into supported hardware. Some applications for CoreMini Scripts could be ECU simulation, Data Logging, Hardware acceleration, and Gateway applications all ran without a PC.
CoreMini Scripts start as Vehicle Spy 3 files. The CoreMini Console converts and loads the file into the supported hardware. The CoreMini Console is found under Tools -> Utilities -> CoreMini Console (figure 1)
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Figure 1: CoreMini Console can be found in the Utilities menu
under Tools
The CoreMini Console itself is shown in figure 2. When this dialog
opens, it compiles the Vehicle Spy file. The notes section (Figure 2:
)
reports any errors or warnings when trying to compile the file. Errors and
warnings will be noted by a Red dot. Items compiled successfully will have
a green dot. The "Send To USB Device" section holds the settings for
selecting a neoVI FIRE, neoVI
RED, ValueCAN 3, or other supported CoreMini
Hardware. The Device drop down (Figure 2:
)
lets you chose the hardware to use while the Storage drop down selects where in the
hardware to store the script. The "Run CoreMini After Download" check box
(Figure 2:
) gives the option of running the script
once it is downloaded to the hardware. If this is unchecked, the hardware
has to be re-powered to run the script. The "Send..." button (Figure
2:
)
will send the script to the selected
destination. If the "Run CoreMini After Download" box is checked, the
script will start to run. To remove a
script from the selected hardware, the "Clear" button (Figure 2:
)
is used.
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Figure 2: CoreMini
Console
Some hardware
devices support loading CoreMini Scripts over CAN, neoVI ECU would be an example. CoreMini scripts are sent to these types of devices using the "neoECU
(CAN)" (Figure 3:
) option. The supported
networks are listed in the "Network" drop down (Figure 3:
)is sent to the device using the
"Send..." button.
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Figure 3: CoreMini
Console
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Last Update: Monday, December 27, 2010